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- Path: nouvelles-sp.e33.dreo.dnd.ca!usenet
- From: Mike Schnabel <schnabel@crow.ewd.dreo.dnd.ca>
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Rend 24 problems
- Date: Wed, 24 Jan 1996 10:30:33 -0800
- Organization: Defense Research Establishment Ottawa
- Message-ID: <31067AC9.A02@crow.ewd.dreo.dnd.ca>
- References: <L1H6HD4w165w@horowhenua.gen.nz>
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-
- > Hi there recently I rendered a 64 frame anim of a spaceship doing a
- > flyby. I rendered all the frames in 24bit and used rend 24 to convert it
- > to 32 colours and compile it into an anim. This worked fine except I
- > needed to lock the pallette. This is where the problem occurs. The
- > first frame does not cotain all of the colours required for the rest of
- > the anim this means the later frames have less colours and detail. Does
- > anyone know of a way of making Rend 24 use a frame other the than the
- > first for its palette locking? Thanks
-
- Try loading a later frame into REND 24 singly, then lock the palette.
- After this go through and re-do your entire anim with the locked palette.
- I am not sure if REND24 alows you to do this, but If I were doing
- something similar on AD Pro, that is How I would do it.
-
- Incidently, since you are using 32 colours, I am assuming you are using
- low resolution. Why not use HAM6 instead? It should look much better.
-
- Mike Schnabel
-